[110715]
J and I keep having style discussions that I feel like documenting and posting before all the computing stuff I usually end up writing about, so there’s going to be a ton of “out of order” updates. That being said, today’s character sketch is Mio from K-ON.

The reason I chose Phryne, Motoko, and Mio is that they’re fairly similar such that if I did a “direct” conversion of each into “my” style, I think they’d all look about the same. The point of this exercise was to try to make the conversion without getting rid of some of the subtleties that differentiate the three, the whole balance between my style, their style, and the character sort of thing.
Like I said before, whether or not this was successful, I don’t know. They all have some panels that do a fairly good job capturing character and some that, well, don’t. Despite what I say about Akamatsu’s influence, the Motoko page wasn’t actually any easier than the others. If anything the Kyoto Animation moe-blob style was the easiest to replicate. At the same time, most of my reference for the latter was from official art, whereas most of my reference for the former two was from fanart, so I had try harder to maintain a given style, etc.
This method of painting has suddenly become really charming to me, and I think I might invest some time in doing a “proper” colored work in the same way.



